Here’s why.įighting in Dragon’s Dogma is inherently interesting and rewarding. Skyrim initiated such boredom after even less time in its world.ĭragon’s Dogma, a new game from Capcom on PlayStation 3 and Xbox 360, plays to the same fantasy tropes, but I’ve never felt such disengagement as I have with Bethesda’s virtual worlds. My first foray into this series was with its previous entry, Oblivion, which started feeling all too similar in its environments and characters after a short while. I last played the much lauded Elder Scrolls V: Skyrim from Maryland’s own Bethesda Softworks. This unfortunate mood becomes overwhelming at times when I play WRPGs that can’t seem to move beyond elves and dwarves and orcs and goblins. I’d experience such tedium that my body screamed silently in monotonous agony. The best I can offer: Do you recall those mediocre Nintendo Entertainment System titles that provided no more than a meager 30-second chiptune loop that never ended, never changed, and never interrupted itself? I’d play those games for hours, inexplicably, and that soundtrack would dig into my mind, eradicating any trace of my soul.
The seemingly needlessly contrarian nature of that statement is only compounded by the fact that I have trouble describing the feeling.